The six results on every prompt
Each prompt ends in one of six results. Five are rarity tiers for correct answers, named after shots from closer to farther away from the basket. The sixth is what happens when the 24-second clock beats you.
One in a Curryillion +100
Beyond half court
The single hidden deepest cut on each prompt. There is exactly one per prompt.
Half Court +70
Half-court line
A genuinely rare answer that very few players will think of.
Three Pointer +45
Three-point arc
A solid, less obvious answer. Real knowledge, not a first instinct.
Free Throw +25
Free-throw line
A fairly common answer. Many people will say it, but not most.
Layup +10
At the rim
The obvious answer. It counts, but it is what everyone types first.
Brick 0
Clock expired
The 24-second clock ran out before you landed a correct answer.
Why the tiers are named after shots
The scoring maps rarity to distance. Answers that most people type are easy baskets at the rim. As answers become less common you step back to the free-throw line, then the three-point arc, then half court. The single rarest answer on each prompt, the One in a Curryillion, is a shot from beyond half court: possible, but you will not see many go in.
Rarity is about how likely other players are to give an answer, not about how good the player was. A Hall of Famer can be a Layup on one prompt and a Three Pointer on another, depending on how obvious he is for that specific question.
The maximum score is 700
There are seven prompts and each one hides exactly one One in a Curryillion answer worth 100, so a perfect game is 7 × 100 = 700. In practice almost nobody does it: you would need to find the single deepest answer on every prompt inside 24 seconds each.
What is a good Curryillion score?
Because everyone plays the same seven prompts, the best comparison is the daily ranking in your box score. As a rough reference, here is what a game looks like if you land the same tier every time:
| If every prompt is a… | Total | Grid |
|---|---|---|
| One in a Curryillion | 700 | 🟥🟥🟥🟥🟥🟥🟥 |
| Half Court | 490 | 🟪🟪🟪🟪🟪🟪🟪 |
| Three Pointer | 315 | 🟦🟦🟦🟦🟦🟦🟦 |
| Free Throw | 175 | 🟩🟩🟩🟩🟩🟩🟩 |
| Layup | 70 | ⬜⬜⬜⬜⬜⬜⬜ |
| Brick | 0 | ⬛⬛⬛⬛⬛⬛⬛ |
So anything above 175 means you are beating the "always a Free Throw" pace, and anything above 315 means you are averaging deeper than a Three Pointer per prompt. Scores in the 400s and up usually include at least one Half Court or One in a Curryillion shot.
Why a Brick hurts the most
A Brick scores zero, while even the most obvious correct answer scores 10. Over a full game, avoiding bricks often matters more than chasing a single deep cut. A useful rule: chase rarity early in the 24 seconds and switch to a safe answer when about five seconds remain. See clock management tips.
Curryillion score calculator
Tap the result you got on each prompt to total your score and build your emoji grid. Handy for checking a friend's shared grid or planning how many deep cuts you need.
Scoring questions
Can I score more than once on a prompt?
No. Your first correct answer ends the prompt and that answer's tier is your score. If you want a rare answer, it has to be the first correct one you submit.
Do wrong guesses lower my score?
No. Wrong guesses only cost time, within the per-prompt guess limit.
Is there a bonus for speed?
The rules do not describe a speed bonus. Your score comes from the rarity tier of your correct answer, so use your time to find a rarer one.